At the same time, we want to decide for ourselves what we can and cannot write, rather than have someone decide for us. It is important to us that the reader is allowed to experience this for the first time as they play through the game. We are very conscious of not revealing the story or events in games that players should experience for themselves.Let me clarify two important points before I move on: The list of what we are not allowed to talk about is extensive. There are also specific restrictions to which costumes, weapons, equipment, enemies, and game modes we are allowed to talk about. Basically, it asks that we do not discuss the story after a certain chapter, and we are not allowed to take screenshots or capture videos over a certain length. The agreement attached to the early review copy of Bayonetta 2 is perhaps the most limiting we have seen so far. To gain access to their games before launch, we are often required to accept a series of terms that in our opinion make it difficult to maintain sound press ethics and principles. Nintendo and Square Enix are among the worst offenders. While this type of agreement has become common for most game publishers and distributors, some have elected to push the envelope further and further in recent years. After all, it levels the playing field for the various media outlets, we are usually given enough time to make a fair assessment, and we can still write exactly what we want. These agreements rarely cause any problems for us.
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